Popular Culture and

Early Literacy Learning

ABSTRACT Children experience a wide range of literacy practices in their

homes and communities, yet these are not generally reflected in early childhood

settings. This article reports on research findings which indicate that while

children’s home and community literacy experiences and texts are increasingly

digital and connected to popular media culture, experiences and texts in

educational settings are predominantly book-based and generally exclude

popular media culture. This practice marginalises children whose literacy

practices at home are predominantly with television, videos, computers, comics

and magazines rather than with ‘quality’ children’s books. Concerns regarding

the role of popular media culture in children’s lives are critically examined and

responses explored. Examples from research that illustrates ways of including

popular culture in early childhood settings to enhance literacy learning

opportunities for children from diverse backgrounds are also included.

Children experience a wide range of literacy practices in their homes and

communities, many of which are different to the experiences educators may

have had when they were children or that they believe are necessary for

school success. Home and community literacy experiences and texts are

increasingly digital and connected to popular media culture, yet experiences

and texts in educational settings are predominantly paper-based and generally

exclude popular media culture. This practice marginalises many children,

particularly those from diverse cultural, social and linguistic backgrounds

whose experiences may be with television, computers and popular magazines

rather than with ‘quality’ children’s books. Including popular culture texts in

early childhood settings is a way of valuing and building on all children’s

‘funds of knowledge’ (Moll et al, 1992) and assisting children to reach their

literacy learning potential.

The Role of Popular Media Culture in Children’s Literacy Learning

Children learn about literacy as they engage in everyday practices in a range of

social and cultural contexts within their families and communities (Luke,

1993). In countries such as Australia, screen technologies – for example,

television, video and computer – play an increasing role in the social practices

of communication, information and entertainment. The interactive and

multimodal nature of CD-ROMs, DVDs, Internet sites and computer software,

as well as their links to popular culture, makes these technologies particularly

attractive to children. In addition, the cross-media promotion and

merchandising of programmes and products linked to licensed characters such

as Winnie the Pooh extend children’s favourite programme into every aspect of

their daily lives (Seiter, 1999; Buckingham, 2000a). Most children find the

narratives of popular culture pleasurable, identify with the characters and,

through discussions of characters and plots with peers, establish a sense of

community and shared understandings. Thus, popular media culture is part of

everyday lived experiences and ‘funds of knowledge’ for most Australian

children and plays a prominent role in their literacy learning (Jones Diaz et al,

2002).

Methodology

This article draws on research conducted in 1998 and 1999 for the Early

Literacy and Social Justice Project, in New South Wales (NSW), Australia, as

well as research on popular culture and literacy learning conducted by me in

2001.

Phase 1 of the Early Literacy and Social Justice Project involved the

mapping of existing literacy practices in 79 early childhood settings (long day

care centres and pre-schools) situated in low socio-economic areas and is

reported in full in Makin et al (1999). The main data collection methods were

observations of the learning environment in each setting, interviews with

educators and focus group discussions with parents. Observations of each

setting were made using a modified version of the Early Childhood

Environment Rating Scale (Harms et al, 1998), with a literacy subscale

developed by the research team. Structured interviews were conducted with

two educators from each setting – involving 158 teachers and assistants

working with the children in the year before school. Focus group discussions

were held with 60 parents, including a focus group with Aboriginal parents

facilitated by a member of the local Aboriginal community and a group

conducted in the home language of another group of parents. Ratings were

analysed using Excel and interview and focus group data were analysed using

NUD*IST.

Phase 2 of the Early Literacy and Social Justice Project involved

professional development in 15 of the original 79 early childhood settings over

a period of 5 months and is reported in McNaught et al (2000). Data collection

methods included diaries, samples of work and photographs over the period of

professional development. At the conclusion of the project, interviews were

conducted with 32 parents, 28 educators and 11 managers (for example,

principals or directors) regarding their involvement in the project and any

changes in practices that took place. Video material was collected from five of

the settings involved in this phase and some of this footage included in the

professional development resource, Literacies, Communities and Under 5s (Jones

Diaz et al, 2001).

This article also draws on preliminary findings of research into the role of

popular culture in literacy learning conducted by me in 2001. To date, three

early childhood settings in areas of high sociocultural diversity in Sydney have

been involved. Main data collection methods include semi-structured

interviews with parents and educators. Data collection methods were

responsive to individual contexts. In some settings, participants felt more

comfortable discussing issues as a group, and in one setting, parents selected to

complete a questionnaire rather than be interviewed. Data have been collected

from 12 parents and 12 educators, including two bilingual parents, four

Aboriginal parents, two fathers, two male educators, two bilingual educators

and two Aboriginal educators. Educators interviewed had a range of

qualifications and experience.

Literacy Practices in Children’s Homes and Communities

Interviews with parents undertaken for Phase 1 of the Early Literacy and

Social Justice Project highlighted the significant role of technology – including

television, videos and computer games – in literacy learning, with 71% of

parents including technology in their discussion of children’s literacy

experiences at home (Makin et al, 1999). Parents from bilingual backgrounds

particularly noted the role of technology for children learning English as a

second language.

Analysis of data from parents interviewed in 2001 further suggests that

popular culture plays a significant role in children’s literacy learning. Parents

commented that children were able to recognise print and logos viewed on

television, could repeat dialogue and retell the narratives of familiar videos,

and knew the words and tunes to songs and advertising slogans. Two

examples from the parent interviews are included to illustrate the role of

popular media in children’s everyday literacy experiences.

Libby, aged 4, is an only child from an English-speaking family, with both

parents employed in professions. Libby’s father stated that popular culture

played a prominent role in his daughter’s life. Libby watches either children’s

television programmes (such as Bananas in Pyjamas, Spot, Pingu and Kipper) or a

video (such as Hi-5 or Toy Story) for about an hour every morning after

breakfast as well as watching some programmes at the weekend with her

family. She selects a new video once a week from the local video store (usually

a Rugrats, Disney or Winnie the Pooh film), has a collection of her own popular

culture videos and magazines and frequently visits websites such as

Nickelodeon. Libby’s father also indicated that she was exposed to popular

culture through advertising on bus shelters and billboards, via the Internet and

connected to fast food outlets. The intertextuality of this media world provides

Libby with a rich pool of data from which to create meanings through play,

narratives and drawing. Her father reported that Libby ‘often plays out scenes

and draws characters from Toy Story and Rugrats’ and that she sings theme

songs from television shows. Although popular media culture played a

prominent role in Libby’s experiences, her father also noted that Libby had

experiences with a broad range of texts available at home and borrowed from

the library. In addition, both parents are beginning to encourage Libby to

think critically about the marketing of popular media texts.

Daniel, aged 4, is from an Aboriginal background. He has two younger

siblings as well as a number of older and younger cousins whom he visits

frequently. His mother works at home caring for the children and his father is

employed in a trade. Popular culture plays a prominent role in Daniel’s

everyday experiences and identity construction. When asked about her

children’s literacy experiences at home, Daniel’s mother indicated that these

mostly involved television and video viewing. She stated that when Daniel

was 2 and 3 years of age, he used to watch the Wiggles, Hi-5 and Bananas in

Pyjamas on television and video, knew the words to all the songs and could

repeat the dialogue from familiar videos. Now, at age 4, he prefers Pokémon,

Power Rangers and Popeye and also often watches adult programmes and videos

including Serena the Witch and Men in Black independently and with his family.

Daniel’s mother indicated that she was not usually able to sit down and talk

with her children about what they were watching and so Daniel did not

engage in many critical literacy experiences in his home. Data from interviews

with his mother, as well as from interviews with educators at the early

childhood setting he attends, indicate that Daniel’s dramatic play, drawings

and storytelling predominantly draw on characters and narratives connected

to popular multimedia texts such as Power Rangers. These texts provide Daniel

and his peers with a shared frame of reference from which to innovate, and

transform texts and characters.

All of the parents and educators interviewed by me in 2001 highlighted

the way in which children were passionate about media culture. Children from

all cultural, language and socio-economic backgrounds seem to be interested

in popular media texts. However, these texts are especially significant for

many children from diverse backgrounds, who do not always have access to

‘quality’ texts and English language book-based literacy experiences, as noted

by Giroux (1994), Seiter (1993, 1999) and Marsh (1999, 2000). For some

children, popular media texts are all that is available and it is through

interactions with these texts that literacy learning is occurring in their homes

and communities.

Literacy Practices in Early Childhood Settings

Despite the breadth and depth of literacy experiences and texts and the

multiplicity of discourses in children’s homes and communities, many

Australian prior-to-school educational settings and schools reflect a narrow

range of experiences, texts and discourses (Breen et al, 1994; Makin et al, 1999).

A key finding of Phase 1 of the Early Literacy and Social Justice Project was

that there were generally few opportunities for children to engage in literacy

experiences that linked to their home and community practices. While many

of the children came from bilingual backgrounds, 77% of the early childhood

settings included only minimal provision for diverse oral and written

languages and 29% of settings had no provision for the use of computers or

technology (Makin et al, 1999). Even where televisions and computers were

present in the setting, the role of technology in literacy development was not

acknowledged by staff or observed in practice. In addition, everyday literacy

artefacts such as advertising flyers, children’s popular magazines, comics and

other popular culture texts were not included in the reading or literacy play

materials available for children.

Traditionally, literacy has been viewed as reading and writing, and

experiences with books as the pathway to literacy learning. It is not surprising,

then that many staff interviewed for Phase 1 of the Early Literacy and Social

Justice Project regarded children’s multiple literacy experiences with

technology and popular culture, and in languages other than English, as a

‘problem’. When asked what they knew about children’s home and

community experiences with literacy, 30% of educators responded that they

did not know and a further 20% held deficit assumptions about children’s

home experiences (Makin et al, 1999). This is reflected in statements such as

‘not a lot happens at home’ and ‘when they come to us [at 4 years of age] they

are 4 years behind’ (Arthur et al, 2001). Experiences in the use of languages

other than English and involving the literacies of technology and popular

culture were generally ignored and devalued. One educator commented that:

Mum makes a big deal and ‘oh, he can write his name’, but it turns out to be on

the computer. When he comes in to do it here he has no idea. He might write an

M. (Arthur et al, 2001)

A number of staff expressed the view that children’s home experiences were

limited and that the role of the early childhood setting and school was to

compensate for the deficiencies of the home environment. Educators made

comments such as:

Maybe a handful of the kids in my class ... might be read to every night or not at

all. And usually what they get here is all that they get. (Makin et al, 1999, p. 98)

Not much is going on in the home, usually just watching TV – this [early

childhood setting] is the place for literacy development. It’s here or nowhere.

(Makin et al, 1999, p. 65)

But a lot of them they watch TV and that’s only where they get their words from

and like their reading from commercials and McDonald’s, they all know the

McDonald’s sign. (Makin et al, 1999, p. 102)

As these quotations indicate, ‘school literacies’ generally valorise the literacy

practices of the mainstream – that is, book-based literacy practices in English –

so that these are viewed as the norm. Educational settings tend to privilege

experiences with ‘quality’ children’s literature over experiences with

television, video and computer texts (Kavanagh, 1997; Makin et al, 1999).

‘Real-life’ experiences such as visiting the beach or the circus are valued over

vicarious experiences such as watching a cartoon about the circus (Kavanagh,

1997), visiting an Internet site or playing a computer game about the beach.

Furthermore, ways of interacting that are similar to those of the school – for

example, the use of prediction and comparison when reading books – are

valorised while diverse interaction styles are viewed as deficient.

The effect of these attitudes and practices is to marginalise children such

as Daniel. They quickly learn that their funds of knowledge are not valued by

the setting and consequently do not talk to educators about their passions or

ideas, nor do they demonstrate their understandings of literacy. When

educators do not provide all children with opportunities to display and extend

their funds of knowledge in the educational setting, many children’s literacy

learning potential is not being met.

Rather than there being a unitary pathway via books, there are multiple

pathways to literacy, with popular culture being a path taken by many

children. Children who may not be interested in reading school texts are often

highly engaged and avid readers and writers when the texts are connected to

popular culture and include comics, magazines and advertising texts (Dyson,

1993, 1998; Hilton, 1996; Marsh, 2000). Experiences with popular media

culture are a strength that many children bring to early childhood settings that

can be built on to extend literacy learning. Yet, many educators are reluctant

to include popular culture in educational settings (Makin et al, 1999;

McNaught et al, 2000). It is important to consider why there is so much

resistance to the inclusion of popular culture, and to differentiate facts and

myths regarding children’s popular culture use.

Issues and Responses to Use of

Popular Media Culture in Early Childhood Settings

Findings from interviews, focus group discussions and questionnaires

conducted by the author with 12 parents and 12 educators in 2001, along with

readings in the area of media studies, highlight some of the issues surrounding

children’s popular culture interests. While the educators and parents

interviewed generally acknowledged the role of popular culture in children’s

lives and its positive role in literacy learning, they also raised concerns about

its negative influences. These concerns included the promotion of violence

and consumerism, the reinforcement of stereotypes and the limiting of

creativity. The main concerns regarding the role of popular media culture in

children’s lives and responses to those concerns from contemporary

perspectives on early childhood are outlined below.

Traditionally, there has been a high culture/low culture dichotomy

(Luke, 1997), with low culture perceived to be inferior and often harmful.

Critics of popular culture perceive it to be ‘low-brow trash’ that ‘dumbs down’

society and encourages materialism, violence and moral depravity (Kavanagh,

1997; Buckingham, 2000a). Popular culture viewed through this lens is ‘bad’ –

violent, commercial, anti-social, racist, sexist – and therefore seen as

something that is not appropriate for young children.

Critics of popular culture also reinforce binary oppositions of

education/entertainment, work/ play and us/them. Popular culture is viewed

as ‘merely’ entertainment. However, Papert (1993, in Lankshear, 1997) rejects

the view that children like electronic games because they are easy and dislike

homework because it is hard and argues that the reverse is more often true.

Many electronic games are often highly complex and combine education and

entertainment.

Popular culture is also viewed as something that ‘others’ enjoy – never

‘us’ (Buckingham, 2000a). ‘We’ prefer educational toys and programmes – not

those associated with popular culture – thus reinforcing the high culture/low

culture dichotomy. Debates about ‘quality’ children’s literature and television

reflect middle-class adults’ views (Seiter, 1993; Kavanagh, 1997; Buckingham,

2000a). It is assumed that quality children’s television ‘can only possibly be

located in certain genres or certain types of programming’ (Buckingham,

2000a, p. 163); that American programmes, cartoons, game shows and soaps

are ‘bad’ and that documentaries, publicly funded children’s television, live

drama and adaptations of ‘quality’ children’s literature are ‘good’. Middle-class

children are perceived to watch small amounts of ‘quality’ television and to

use computers for educational purposes – often with adult mediation – while

working-class children are perceived to have unlimited and unsupervised

access to television programmes, videos’ and computer games of no

educational value.

These stereotypes may be reinforced by some family literacy practices.

Research by Buckingham (2000a) suggests that middle-class families are more

likely to engage in critical discourse about popular culture than working-class

families. He suggests that children from middle-class families thus see critical

discourse as a valuable form of cultural capital and a means of social

distinction. Kavanagh (1997) also notes that middle-class students are more

likely to draw on discourses of class and align themselves with the teacher’s

views of popular television programmes.

The effects of media violence on young children’s levels of aggressive

behaviour were raised as issues by parents and educators. Concerns about

violence tend to be fuelled by the popular press, where crime is linked with

media violence and where it is suggested that children imitate screen violence.

However, this simplifies the issues and assumes that children are not able to

distinguish between reality and the violence constructed by the media. Tobin

(2000) suggests that while children may imitate violence, they do this in a

stylised way that ensures that others are not hurt. While the violence in many

cartoons and video games is a cause for concern, violence is also inherent in

many traditional narratives such as fairy tales as well as in many sports and

interactions within families and between nations. Educators can utilise a range

of texts, including media texts, to discuss issues of power, violence and gender

with children and encourage the consideration of alternate responses, plots

and roles.

Fears about the commercialisation of the curriculum and the promotion

of a consumer culture were also put forward by parents and educators. It is

true that children are the focus of a great deal of attention from marketing and

there are an increasing number of commercial television programmes and

Internet sites aimed at children. In addition, the distinctions between

education, entertainment and commercial activities are often blurred

(Buckingham, 2000b). However, children can learn to critique the commercial

nature of the media, to distinguish programmes from advertisements and to be

aware of devices used by advertisers to sell products (Buckingham, 2000a).

Limited representations of peoples of diverse backgrounds and family

structures along with gendered roles were also raised as issues by parents and

educators. Mass media, and television in particular, has a large influence on

our lives as a ‘social text, cultural icon and social practice’ (Luke, 1997, p. 20)

and does present highly gendered and racialised constructions. However,

Kavanagh (1997) suggests that everyday interactions as well as ‘quality’

children’s literature also construct stereotypical images and narratives and

provide few positive role models for children of diverse racial and ethnic

backgrounds and from non-traditional families. In interviews, the limited role

models and the racist portrayal of people of colour by the media was

particularly raised as a concern by parents of children from diverse cultural

backgrounds. As Misson (1998b) suggests, many popular texts reproduce

disadvantage and marginalise minority groups by privileging oppressive

readings. Yet, through a critical literacy focus, children can engage in critical

analysis and work to subvert many of the racist and sexist dimensions of media

characters (Giroux, 1997; Misson, 1998b).

Literacy needs to be understood in terms of power relations and the way

that ‘language operates to reproduce and maintain institutions and power

bases as well as the ways that discourses and ideologies operate through

language’ (Baynham, 1995, p. 2). Popular culture texts, along with a range of

other texts, can be critically analysed by children and educators to examine

ways in which dominant world views are taken for granted and texts are

constructed to serve particular purposes. Texts can then be reconstructed to

represent alternate ideologies and to accommodate multiple voices.

Another area of concern for many educators and parents is that popular

culture texts restrict children’s creativity, as children are perceived to take on

popular culture roles and act out the roles and dialogue that they are given.

While knowing that basic elements of popular culture characters and plot can

limit children’s play to the use of prescribed characters, stereotypes of ‘good’

and ‘bad’, and set plots, it can also promote creativity. A shared frame of

reference has been found to enable children to be creative, add contextual

details and elaborate on plots (Sefton-Green & Parker, 2000). Rather than

merely playing out given narratives, children innovate, improvise, subvert and

reinterpret characters and plots so that they make them into what they want

them to be and make them their own (Seiter, 1993, 1999; Hilton, 1996).

Children are able to construct their own identities – ones that may challenge

dominant discourses. For example, a child from an Aboriginal background

may decide that Cinderella has black skin and hair and brown eyes, a group of

children may decide that the ‘big bad wolf’ is really friendly, and another child

may decide that Barbie is a Punk.

Contemporary views of children argue that children are powerful, astute

and in control of their learning as they actively engage in the co-construction

of knowledge, culture and identity (James et al, 1993; Dahlberg et al, 1999).

Rather than being passive recipients of popular culture texts and cultural

dupes, it is argued that children are active agents as they process and construct

meanings. From this perspective, children are regarded as able to critically

evaluate programmes and products (Seiter, 1993) and to critique and subvert

texts. However, Malaguzzi (1993) cautions that we need to be careful not to

create a new binary of the competent/incompetent child. The ability to

critique and to produce counter-hegemonic texts does not come automatically

to children (Buckingham, 2000a). It is essential that early childhood educators

model media and critical literacy and scaffold children’s critical evaluation and

reconstruction of texts.

Popular culture texts have an important place in early childhood settings

as they provide links to children’s home and community experiences and

opportunities to examine ways in which texts are constructed to present

particular ideologies (Comber & O’Brien, 2000). As Sefton-Green & Parker

(2000, p. 52) note, ‘if moving image texts were included within the context of

literacy and literacy teaching, schools would legitimise children’s prior

experiences and perhaps foster a deeper critical reflection on both print and

visual products’.

Including Popular Culture in Early Childhood Programs

When popular culture artefacts linked to children’s interests are included in

early childhood programmes, children integrate a range of literacy practices in

their play. For example, they follow instructions for games, read magazines

and comics, consult posters and diagrams, read catalogues and ‘junk mail’,

make signs and create texts connected to their popular culture interests (Marsh

1999, 2000; Seiter, 1999; McNaught et al, 2000).

Research undertaken in a British nursery school (Marsh, 2000) highlights

the way that literacy experiences based on popular culture tap into children’s

lives. Marsh particularly noted that children who had not previously taken part

in literacy experiences, and who did not generally engage in many verbal

interactions with educators – mostly working-class boys from bilingual

backgrounds – were very enthusiastic when the literacy materials linked to the

Teletubbies.

Interviews from Phase 2 of the Early Literacy and Social Justice Project

indicated that many educators involved in the professional development phase

of the project broadened their understandings of literacy and strengthened the

links between home and the early childhood setting. While literacy was

extended to everyday texts such as advertising flyers, newspapers and

magazines, the inclusion of popular culture in early childhood programmes

was met with resistance in many instances (McNaught et al, 2000). However,

in some settings, educators planned a number of experiences to incorporate

children’s popular culture interests into the programme and extend these to

literacy learning.

One of the early childhood centres involved in Phase 2 of the Early

Literacy and Social Justice Project included strong links to children’s home

experiences through the provision of bilingual resources and popular culture

artefacts and texts. This centre was situated in a low socio-economic area of

Sydney where the majority of families spoke a language other than English at

home. Children were encouraged to talk about their popular culture interests

and bring their favourite books and videos to the centre. For many children in

the 3-5 year-old group, the predominant interest was Pokémon. Experiences

such as the addition of plastic Pokémon figures to the play dough table,

classification and matching games with Pokémon cards and the incorporation of

popular culture texts in the reading area were included in the programme to

extend this interest. The children responded enthusiastically to these

experiences and spent lengthy periods interacting with the resources and

sharing ideas and experiences with each other (Jones Diaz et al, 2001).

The addition of plastic Pokémon figures to the play dough resulted in

much animated dramatic play and conversation as the children acted out and

innovated on known narratives, dialogue and moves in relation to the

different characters. Three boys who were all from bilingual backgrounds built

vehicles such as cars and aeroplanes for their Pokémon characters and engaged

in conversations in English about what they were doing. The following

transcript includes an excerpt from this play.

Carlos: I’ve got him [Pikachu] thank you.

Johnny: Pika, Pika, Pikachu.

Pika, Pika, Pikachu.

Anthony: How he go, Pikachu?

Johnny: Rrrrr.

Anthony: Pikachu.

I use magic attack.

Pikachu, Pikachu.

Ppp! Ppp! Attack.

Carlos: Hey! My friend’s pushing this (car made of play dough with Blastoise

inside) and he can’t push it all the way.

[Johnny flies plane with Bulbasaur inside down to attack car]

Stop that you Babasaurs [Bulbasaurs]!

Anthony: Babasaur, Babasaur, Babasaur.

Johnny: Babasaur’s not.

Carlos: It’s time for dinner.

He [Blastoise] says its time for cake time.

Anthony: Don’t break his [Carlos’s] car.

Hey! Don’t break his car.

[Johnny stops attack]

Johnny: Yum, yum.

Cake that Blastoise made.

[The children all pretend to eat cake.]

(unpublished data, McNaught et al, 2000)

The shared interest in Pokémon provided this group of boys with opportunities

to display their funds of knowledge gained from the media world as they

created their own dialogue and narrative.

Recognition of popular culture in early childhood settings does not mean

colonising children’s worlds: rather, providing opportunities for children to

access the knowledge gleaned from popular culture at home and in their

communities. It also does not mean that educators abandon their

responsibility to introduce children to a range of children’s literature, but that

popular media texts are used to help unlock further texts and widen children’s

choices and possibilities. Nor does it mean that popular culture texts are

accepted without criticism. The role of early childhood educators is to support

children to analyse and critique a range of texts, including popular media texts.

This is particularly important for children who may not be exposed to critical

literacy in their homes and communities.

Rather than dismissing popular culture as commercially driven and

ideologically unsound, it can provide opportunities for critical analysis.

Popular texts can be used to extend children’s pleasure and at the same time

assist them to examine the ways that texts are constructed.

Educators can work with children to challenge and transform the

messages of popular media and to critique the commercial nature of many

popular texts.

Conclusion

The inclusion in early childhood settings of everyday texts, including popular

media and digital texts, and texts in languages other than English, enables

children to make connections to where they come from, who they are and

what they think (Giroux, 1994). It is a means of celebrating diversity and

building on children’s strengths. As Reid (1998, p. 246) argues:

the challenge of working with, rather than against, difference in classroom literacy

teaching and learning may provide us with a means of finding and acknowledging

the potential benefits of social diversity in language and literacy rather than

simply focussing on ‘overcoming’ diversity and difference.

Correspondence

Leonie Arthur, School of Education and Early Childhood Studies, Building 4,

Bankstown Campus, University of Western Sydney, Locked Bag 1797, Penrith

South DC, New South Wales 1797, Australia (l.arthur@uws.edu.au).

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