The incorporation of technology in classrooms will not only result in the larger use of shared learning strategies but also resolve, indicated, augment the utilization of strategies likes thematic teaching, guided inquiry apprenticeship, group problem solving, and critical thinking. These will assist to intensify and improve interpersonal associations in the classroom. The point of interaction between teacher and students increases as they work collaboratively to accomplish various learning objectives. Classroom activities will then be less centered on the teacher and can be more focused on the learners., that is why Henniger (2000) believed that the used of media (television, DVDs, CDs etc) and technology (Internet and Computers) is more effective in classroom teaching.

The use of electronically mediated instruction (EMI) to reproduce the traditional face-to-face classroom gave way to the shift from teacher centered to learner-centered classes in the subjects of Science, Mathematics, English and Social Studies. In this case, the conscientiousness for learning is given to the student, and the teacher only guides the learning by playing as a coach, resource guide, and companion in learning. Instructional technology does not only encourage teachers and students to work collaboratively but also results in more cooperative learning activities among the students. (Lane: 2002) Students help each other to achieve more knowledge about the technology and how to use it to achieve set learning objectives, thus raising the level of interaction among them. Thus, facilitating an atmosphere of cooperation rather than competition in the classroom (Slavin, 2003). The following are Internet sites related to language and literacy, fine arts, and physical education that young children may use

http://www.education-world.com/a_curr/curr139.shtml

http://www.princetonol.com/groups/iad/links/artgames.html

http://www.artistshelpingchildren.org/artforchildren.html

http://www.artsology.com/home.php

http://www.carolsutton.net/the5qarthistory.quiz.html

Media and computer technology could be integrated across the curriculum if schools focus on a topic. Children need to learn to use technology as a learning tool. (Papert: 2001) Computer activities cannot replace concrete experiences in early childhood classrooms, such as art, blocks, and dramatic play. Instead, early childhood teachers must find ways to integrate technology into the existing curriculum to provide meaningful learning experiences for young children.

Rapid advances in communication and information technology are changing the way people around the world work, play and learn. The educational paradigm in the next century is likely to be a combination of synchronous, interactive learning. The 21st century will be marked by a decreasing parochialism in both education and business, with a trend toward globalization. Effectively integrating technology and pedagogy for learning in a networked multimedia environment with keen global competition is likely to be a major challenge for educational institutions around the world in the coming years. Here are some lists of software that can help teachers in teaching their young learners.

·        Virtual Workshop: Curriculum Mapping

·        Virtual Workshop: The Four Blocks Literacy Model

  • Project-based learning

·        Lesson Study: Practical Professional Development

·        Garfield’s Mad About Cat Children’s Learning Software

·        Children’s Educational Software

·        Dr Seuss Preschool Learning Software

·        Art Attack/Make It 2x CD-Roms Children's XP PC Software

  • Children's various computer learning software

·        Clifford Phonics - NEW children's learning software

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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